Museum of Captured Light

What … another ‘Museum’?  Why a Museum of Captured Light?  For one thing there is no other institution that has this specific image base as the core resource.  Not to mention the focus on pattern, color and light.

How Carl Lewis accomplished in 1979 ‘live’ with an analog camera and still film what in today’s world has been programmed, tweaked and packaged is ‘??????’.  Unfortunately in the commercialization of a unique technological event the essence and effect of the imagery became trite.  Mr. Lewis’ observations he believed to be the nexus of color studies and pattern recognition theory, a springboard to positively affecting humans.

With the new AR/VR technology and the vintage and iterative images from imajBanq  we can create more interactive educational experience.  We believe this formula makes events like learning accessible through the innovative concept and contemporary tools.



The Mission of the Museum of Captured Light is to preserve the legacy of ‘Djinn’ nee Carl Lewis.  The primary focus of the institution is the original ‘captured’ laser images, 20×40 foot jissereau laser illusions, and the resulting 2-D, 3-D and virtual art iterations.  These images Mr. Lewis believes are nexus of Josef Albers’ and Rudolf Arnheim’s seminal and named them ‘Inferential Imagery’.  This concept is the source of exhibition, lecture, research and discussion occurring through MoCL.                 .

This Vision of ‘Inferential Imagery’ goes beyond the art of the laser images captured on film.  It is for iterations of these images to address the ‘energy’ in or allowed in spaces.

Current technology allows for virtual and immersive environments.


The Concept


Beginning as a virtual museum the ultimate intent is for MoCL to take the form of a 225,000 sq. ft. footprint, self-sustaining facility.  The focus of the virtual environment is exhibition and discussion of the vintage laser images.

Conceived by Mr Lewis and 2-time Guth Award winner James Ashmore and designed in conjunction w {architectural firm} the building is clad in LEDs the surface technologies which change the color of the cladding contingent upon on time of year and angle of sun.  Constructed with new materials that sequester CO2 and co-hybrid powered through the sculptural PowerParq the facility is

Comprised of multiple galleries the main gallery having a total of 50,000 feet of hanging space has a revolving exhibition of the vintage laser imagery.  3-D printed tabletop luminary sculptures combined with CAM/CAM textile art will be on display in the 5,600 sq. ft. New Concepts Room, and 22,500 sq. ft. dedicated to NFT art will complete the exhibition spaces.


The Stakeholders


Through its relationship with the Lewis Trust MoCL is able to fulfill its mission by unlimited accessibility to Mr. Lewis’ oeuvre by organizing exhibitions, realizing site-specific installations, and presenting other light-oriented works seeking to affect spaces with pattern, color, sacred geometry and New Millennium mathematics.

Involved in the development and deployment of the technological/conceptual component of the project is Seann Lewis of seannlewis.com.  His company provides the infrastructure for the various digital components in both the virtual and real worlds.

The involvement of New Media company Lenape Creative Group assists in the various productions as well as accountable for the public relations and marketing.

Responsible for the administrative capacity, and acting in the role of Interim Director is Ms. Lydia Clark.

JTA Design is committed to assisting in the design of the site and lighting concepts and design.  Multi-Guth award winner James Ashmore


The Costs


So someone is asking, what’s the cost?  The cost for the physical site is approx. $15MM without land, technology and FF&E costs and generates revenue in the form of subscription, sales of goods, .  A ‘smart’ facility operationally it is powered by co-hybrid technology in the ‘Power Parq’.  Power Parq is the site-specific sculptural area of MoCL.


We see the initial funding requirement at $70MM total site costs with the technological infrastructure costed at $60MM, content at, and people at $80MM.  Year 3 provides breakeven on the site and initial technology costs

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